In reply to: Well... -- Xorlak 11:13:35 07-04-2004
more Posted by: William 13:28:32 07-04-2004 |
That seems to be a really good idea:
#random(100,hit!) * Random value from 1 to 100
#if(hit!accuracy!){#miss()}
But it's not that balanced. Because the character start with 0 Accuracy (but I can probely change that). And he will miss many times if he just have 30 Accuracy. So do you have any idea to make it better. Otherwise I use this, because it's great, have no idea why I didn't come up with it. Thanks Xorlax!