In reply to: More... -- William 18:25:54 09-19-2004
Hmmm... Posted by: Xorlak 15:27:54 09-20-2004 |
You mean follow the character? You'll have to do something like this instead of the random:
#if(itemY!<playerY!)
{
* Try north
#direction! = 1
}
#if(itemX!<playerX!)
{
* Try west
#direction! = 2
}
* etc...
Now more than one enemy will be a bit more complex. You'll have to set the enemy turn method inside a #for loop and set up each of the variables as an array (i.e. itemX[enemynumber!]!). If you've never attempted a battle system like this before, you may want to try to get it to work with one enemy first.
Also, if you want to see an example real time battle system, take a look at MrG's Zelda Battle System.