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In reply to: Well... -- Xorlak 11:13:35 07-04-2004

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Posted by: William
13:28:32 07-04-2004

That seems to be a really good idea:

#random(100,hit!) * Random value from 1 to 100
#if(hit!accuracy!){#miss()}

But it's not that balanced. Because the character start with 0 Accuracy (but I can probely change that). And he will miss many times if he just have 30 Accuracy. So do you have any idea to make it better. Otherwise I use this, because it's great, have no idea why I didn't come up with it. Thanks Xorlax!

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