Dark Age Games
Home Dark Age EX Dark Age 2 Message Board Fan Art FAQ Kelzar Mage DALpedia MS Forum
Board Index Dark Age General Bug Report Website Off Topic Register User Edit User User List Search

In reply to: huh... -- Cesque 05:05:07 08-12-2004

i know
Posted by: Frankster_13
19:04:01 08-13-2004

i know u cant branch to that but i fixed the program a little and it still doesn't work, but heres the updated program
_________________________________________________________________
#autocommand
MidiPlay("SPLASH.wav")
SetImage("Battle 0.bmp", 210, 170, 200, 100)
Delay(.05)
SetImage("Battle 1.bmp", 210, 170, 200, 100)
Delay(.05)
SetImage("Battle 2.bmp", 210, 170, 200, 100)
Delay(.05)
SetImage("Battle 3.bmp", 210, 170, 200, 100)
Delay(.05)
SetImage("Battle 4.bmp", 210, 170, 200, 100)
Delay(.05)
SetImage("Battle 5.bmp", 210, 170, 200, 100)
Delay(.05)
SetImage("Battle 6.bmp", 210, 170, 200, 100)
Delay(1.0)
SetImage("newfightmenu.bmp", 1, 1, 190, 164)
:loop
cMap! = CreateCursorMap()
CursorMapAdd(45, 38, cMap!)
CursorMapAdd(45, 70, cMap!)
CursorMapAdd(45, 105, cMap!)
res! = CursorMapRun(cMap!)
KillCursorMap(cMap!)
if(res! == 0)
{
MWin("which direction? N S E W")
wait(q$)
MWinCls()
If(q$ == "up")
{
Push("N", "Aeron")
}
If(q$ == "down")
{
Push("S", "Aeron")
}
If(q$ == "Left")
{
Push("W", "Aeron")
}
If(q$ == "Right")
{
Push("E", "Aeron")
}
}
SetImage("newfightmenu.bmp", 1, 1, 190, 164)
if(res! == 1)
{
Animation("aeron att.anm", 210, 170)
}
SetImage("newfightmenu.bmp", 1, 1, 190, 164)
if(res! == 2)
{
#SetImage("fightmenumagic.bmp", 1, 1, 190, 164)
cMap! = CreateCursorMap()
CursorMapAdd(45, 38, cMap!)
CursorMapAdd(45, 70, cMap!)
CursorMapAdd(45, 105, cMap!)
res! = CursorMapRun(cMap!)
KillCursorMap(cMap!)
if(res! == 0)
{
Earthquake(5)
Animation("aeron fire.anm", 210, 170)
}
SetImage("newfightmenu.bmp", 1, 1, 190, 164)
if(res! == 1)
{
Earthquake(5)
Animation("aeron ice.anm", 210, 170)
}
SetImage("newfightmenu.bmp", 1, 1, 190, 164)
if(res! == 2)
{
Earthquake(5)
Animation("aeron bolt.anm", 210, 170)
}
}
SetImage("newfightmenu.bmp", 1, 1, 190, 164)
#branch(:loop)