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In reply to: hmm... -- Cesque 09:24:26 03-03-2004

Thanks for the ideas, Cesque :)
Posted by: Mark of the Dragon
13:27:15 03-03-2004

The elemental animation thing seems cool. I'll try that. Finishing moves...I don't know how that could be implemented. As for limit breaks, that's where the LOD "Additions" are going to come in...but I'm gonna add my own touch. Magic will be done that way as well.

*UPDATE 3/3/04* I have come up with some ideas, however, I don't have time to post them now. I'll post the finishing move ideas tomorrow. And I'm thinking about an adjustable ATB rate (like in FF7 where you could set the battle speed)

*UPDATE 3/4/04* Alright, as for finishing moves, for every boss, the character that delivers the finishing blow will have a special finishing move animation, as in he/she will run up and do a jump-slash and cleave the boss in two or send them flying.

----------------------------------------
"This is mother hen. Chicken little, do you copy?"

"Loud and Clear, Mother Hen. Over"

"Is the target in sight? Over"

"Amaniga is coming into view; hot with a side of bacon. Over"

"Take the shot. Over"

*bang*

"Target Eliminated. Over and out."
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